Learn cocos2d 2

Learn cocos2d 2

Publisher Apress
Author
Pages 544
Year 2012
Language English
ISBN 9781430244165
File size 13.8 MB
File format pdf
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Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. Thes...

iOS Game Development Cookbook

iOS Game Development Cookbook

Publisher O'Reilly Media
Author
Pages 396
Year 2014
Language English
ISBN 9781449368760
File size 17.0 MB
File format pdf
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Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you're familiar with iOS and Objective-C, this is the problem-solving guide you want. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona ...

Creating Games with cocos2d for iPhone 2

Creating Games with cocos2d for iPhone 2

Publisher Packt Publishing
Author
Pages 388
Year 2012
Language English
ISBN 978184959007
File size 25.6 MB
File format pdf
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Games are explained in detail, from the design decisions to the code itself. Learn to build a wide variety of game types, from a memory tile game to an endless runner. Use different design approaches to help you explore the cocos2d framework.

Learning Cocos2D

Learning Cocos2D

Publisher Addison-Wesley
Author
Pages 640
Year 2011
Language English
ISBN 9780321735621
File size 15.1 MB
File format pdf
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Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you've played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you've played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It's easy to become overwhelmed when you start developing an iOS game, especially if you look at things like ...